Aawaz do

Monday, September 17, 2012

ID Role in E Learn

Hi, Welcome me back after a long time, as i got too busy with other works, i coudln' done any posts.


As you people are observed all these days many of the company's started E Learning. Because they get more money from e learning. It is a goldmine for the company's who are developing the e learning content.
Do you think how much money will come from a e learning module. let us compare:


If a software company started a Software applicaion depending upon the critical functionality the amount will be increase, so the vender will charge will be approximatly 15 L for one project. If it gonna worse maximum he can charge to the client about 20 L. The time will take approximatley 1.5 years to 2 years it will take to develop that application. The amount vender got from the client will be served to the project team members may be the profit will be about 5L.

Where as in a e learning, the amount will be calculated in terms of hours and the interactivity used. Suppose with 20% of the interactivity with 1 hour time period module will costs approximatley 2.5 L . This will depends on the quality also. The time will take to develop such module will be approximatley 250 work hours .

So comparing with the Software Application development and Elearning will differ like a earth to sky ratio.


In e learning

- Company will be getting more profit.
- Time for development will be less comparing with Application development.
- Manpower will be less.

The E learning will be based on the Content Development side frstly.

The ID (Instructional Design) will start the work like a team the team consists various depaertments like Content Writers, Graphic Designers, Programmers, Testers etc.,


The Structure goes like




The Instructional Design Team


Personnel involved in creating e-learning include instructional designers, graphic artists,
programming or authoring specialists, project managers, subject matter experts, quality
assurance personnel, a Webmaster or database specialist, and content/instructional writers.
Depending on the size and budget of an organization, a team could include one person or an
entire team of people. Often, this plays into an organization’s decision to use a custom content
developer, to build their own content, or to purchase commercial, off-the-shelf content. Below is a sampling of some of the main players on an instructional design team.

Instructional Designer
The instructional designer works either alone or with a team to design training that is based on
sound instructional design principles. The instructional designer determines objectives, activities, sequencing, and evaluation methods needed to meet the goal of the instruction – and for elearning – all within the capabilities of the online environment. He or she should have knowledge of media techniques, Web design, and authoring skills.

Subject Matter Expert (SME)

The subject matter expert is an expert in the subject that is being taught – where the content will come from. The SME provides and validates content and helps other team members identify training needs.



Graphic Artist/Designer
The graphic artist collaborates with instructional designers to provide interface design and good
Web usability. He or she creates page layouts, graphics, colors, and media to support the
instructional objectives.

Writer/Editor

This person writes and edits e-learning for Web delivery. He or she must understand Web page
layout, usability, and style guidelines.

Course Developer/Designer

This person works to develop e-learning using a variety of authoring tools. He or she makes the
conceptual link between course and Web design.

Project Manager

The project manager oversees all aspects of an e-learning project. He or she serves as the
primary contact point between all parties and is often responsible for developing timelines,
identifying risks, and keeping projects within scope and budget. The project manager must lead a diverse team through all stages of a project, keeping track of resources, documentation, and
deliverables. As you can imagine, the project manager must be organized, be flexible, and be a
good communicator.



How Long Does it Take to Create E-Learning?


There are no set measurements on how long it takes to create e-learning. It depends on the
content, resources available, level of interactivity, and capabilities of the developer. One source
says creating a one-hour e-learning course averages about 250 hours of development time.
Acceptable production times are approximately 8-12 weeks for one hour of training, 12-16 weeks for two hours of training, and 16-20 weeks for three hours of training (Codone, p.14). This is consistent with this author’s experience on an interactive course utilizing a team of people.
Bryan Chapman, chief learning strategist and consultant/researcher through alliance with
Brandon Hall Research, provides the following benchmarks:

Ratio Type of learning
34:1 Instructor-led training (ILT), including design, lesson plans, handouts, PowerPoint
slides, etc.
33:1 PowerPoint to e-learning conversion. Not sure why it takes less time then creating
ILT, but that’s what we discovered when surveying 200 companies about this
practice.

220:1 Standard e-learning, which includes presentation, audio, some video, test questions,
and 20 percent interactivity.

345:1 Time it takes for online learning publishers to design, create, test, and package thirdparty
courseware.

750:1 Simulations from scratch. Creating highly interactive content.



Source by : © Brandon Hall Research

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